According to Ruben Puentedura (2014) the samr model describes
technology integration through four level defined as “Substitution,
Augmentation, Modification and Redefinition”. He separates these four forms
into two groups. He considers Substitution and Augmentation as part of
Enhancement, and Modification and Redefinition as part of a Transformation.
The idea is to transform the learning experiences so that the result is
a higher level of achievement from the part of the students.
First of all, he tries to explain that Substitution, considered the
first stage of this process, is some kind the same way teachers generally work
but by using computers. If we think about this, we can say that we followed
this first process because we used a common activity but with cellphones.
Secondly, the Augmentation stage
adds some improvement, a more functional change to the old activities. So
taking this into account we did not do a real improvement in the activities
presented. It would be the same if we made the same activities in a sheet of
paper. It might be needed more innovative exercises. As a third stage, Modification
is mentioned as the one that allows you to significantly redesign the task.
Finally, Redefinition is when the technology implemented allows for the
creation of new tasks that were previously inconceivable.
We can conclude that the activities planned did not specifically follow
these patterns, they were simple and could be done without the use of
technology. Although the matching activity is not an innovative idea because it
is something that students are accustomed to do, the video that showed the different
parts of the house could have been recreated and reused in other ways in order
to exploit it. Thinking in these four processes gives the idea to use
technology to move beyond the traditional ways of teaching and not
only implement it to be more “innovative”.
Reference:
> Ruben R. Puentedura (2014) SAMR and TPCK: A Hands-On Approach to Classroom Practice.
Reference:
> Ruben R. Puentedura (2014) SAMR and TPCK: A Hands-On Approach to Classroom Practice.

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